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Kinectを活用した学習用スロットあわせゲーム
https://doi.org/10.34360/00005104
https://doi.org/10.34360/000051044b83ed5a-b874-4e50-8d99-14b9eb0a9c69
名前 / ファイル | ライセンス | アクション |
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1061_0022_12 (2.6 MB)
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2014-05-09 | |||||
タイトル | ||||||
タイトル | Kinectを活用した学習用スロットあわせゲーム | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題 | Kenji, Matsunaga, natural user interface, gesture input, e-learning | |||||
資源タイプ | ||||||
資源タイプ | departmental bulletin paper | |||||
ID登録 | ||||||
ID登録 | 10.34360/00005104 | |||||
ID登録タイプ | JaLC | |||||
別言語のタイトル(英) | ||||||
タイトル | A Slot-like game in Classroom Using Kinect | |||||
作成者 |
松永, 賢次
× 松永, 賢次 |
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内容記述 | ||||||
内容記述 | Many attempts of learning that utilizes the computer game in a classroom have been reported. Computer games with Kinect that can recognize human motion will increase the learning motivation of students. We developed slot-like game using Kinect. Students can play the game after a teacher deploys images for a certain topic. This paper shows how students enjoy the game and learn. | |||||
公開者 | ||||||
出版者 | 専修大学ネットワーク情報学会 | |||||
ISSN | ||||||
収録物識別子 | 1347-1449 | |||||
書誌レコードID | ||||||
収録物識別子 | AA12406879 | |||||
書誌情報 |
専修ネットワーク&インフォメーション en : Network and Information 巻 22, p. 25-28, 発行日 2014-03-15 |
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出版タイプ | ||||||
出版タイプ | NA |